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	<title>Curtin Parloe Films &#187; wargame</title>
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	<description>Building madness with rudimentary tools</description>
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		<title>Warhammer 40K &#8211; an overview</title>
		<link>http://www.curtinparloe.co.uk/2010/warhammer-40k-an-overview/</link>
		<comments>http://www.curtinparloe.co.uk/2010/warhammer-40k-an-overview/#comments</comments>
		<pubDate>Sun, 07 Feb 2010 19:04:50 +0000</pubDate>
		<dc:creator>paul</dc:creator>
				<category><![CDATA[Reviews]]></category>
		<category><![CDATA[40k]]></category>
		<category><![CDATA[games workshop]]></category>
		<category><![CDATA[orks]]></category>
		<category><![CDATA[space marines]]></category>
		<category><![CDATA[table-top]]></category>
		<category><![CDATA[wargame]]></category>
		<category><![CDATA[wargaming]]></category>
		<category><![CDATA[warhammer]]></category>
		<category><![CDATA[warhammer 40k]]></category>

		<guid isPermaLink="false">http://www.curtinparloe.co.uk/?p=238</guid>
		<description><![CDATA[I had some spare time last week, and needing some new dice, I wandered over to Games Workshop. Although they don&#8217;t supply the gel-dice I was after, they did have some lying around unclaimed from previous warhammer tournaments. While I was there, the assistant offered to take me through a demonstration game of Warhammer 40K, [...]]]></description>
			<content:encoded><![CDATA[<p>I had some spare time last week, and needing some new dice, I wandered over to Games Workshop. Although they don&#8217;t supply the gel-dice I was after, they did have some lying around unclaimed from previous warhammer tournaments. While I was there, the assistant offered to take me through a demonstration game of Warhammer 40K, the futuristic version of the table-top wargame Warhammer, in turn based loosely on Dungeons and Dragons.</p>
<p>The rules themselves are fairly simple, with each player commanding their own army of 28mm high models belonging to a specific race (Space Marines, Orks, Eldar, etc.) with specific objectives in mind (usually the decimation of the opposing army). Each player&#8217;s turn is threefold; move, shoot and assault (hand-to-hand), with the success of all attacks determined by the roll of six-sided-dice (and occasionally a &#8220;scatter&#8221; die which determines artillery inaccuracies). Rolling over a pre-determined amount will result in a kill, although armour allows the defender to deflect the killing shot by rolling a high enough value of their own). Each soldier is part of a squad (usually of five), and one squad may only attack another per round.</p>
<p>In essence, the engagements are simplified versions of encounters in role-playing-games, with the health of each soldier assumed to be one of two states &#8211; alive or dead. This simplification brings the strategy aspects to the fore, and is necessary for the fast-pacing of the game, in which the fate of a squad can be decided in a few seconds &#8211; the sheer number of attacks involved in a single encounter can be mindboggling, with a fistful of dice being rolled at once.</p>
<p>The game I played was the one included in the starter kit <a title="Assault on Black Reach" href="http://www.games-workshop.com/gws/catalog/productDetail.jsp?catId=cat1300032&amp;prodId=prod1570027">Assault on Black Reach</a>, which includes a rulebook and two small armies &#8211; Space Marines and Orks. It was fairly enjoyable, although the role-playing aspects of it seemed somewhat incongruous to me, and £50 is a weighty price-tag for something unless you&#8217;re willing to devote as much time as cash to it.</p>
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